I’ve had an excuse due to the school holidays to watch/absorb the latest season (2) of Young Justice. Never saw season one, but that didn’t stop me from enjoying season two anyway.
Around the end of the season you get to a big (inevitable?) finale where the bad guys are foiled. The interesting part is that they are foiled by a flashback from Nightwing which explains, in good pulp-serial style, how the heroes were a step ahead of the villains the whole time, which explains how so many heroes managed to turn up for the final battle right en-cue!
My first reaction to this scene was yeah… sure… but… it really smacks of “deus ex machina” and a ret-con.
My second reaction was to ask could this actually be a valid game mechanic?
After all, the hero who led the exposition was Nightwing/Dick Grayson, who in lieu of superpowers is an ace detective (up there is Batman for skills, and actually more believable as a concept.)
Do, what if ‘ret-con’ actually was his superpower?
Should Fate/Hero points be mandated to actually work this way?
In in Dark Heresy, fate points can be used to re-roll, BUT they be used to ret-con a character death into a vaguely plausible reason that they survived. Likewise for Infamy points.)
In Savage Worlds, bennies are the equivalent, and they are universally a game mechanic, not a story device (although I tried to inject story into them in The Lantern setting.)
If you have any other examples of story-based fate/hero points them please drop me a line…